MentalGameDev Blog

How I stopped worrying and learned to love A.I.

It’s complicated, and I wouldn’t say I “love” A.I. as much as I accept it as the next technological leap for humanity. It’s a tool—much like a kitchen knife can be turned into a deadly weapon, its...

Hooking up & coming out

Currently, I’m in the phase of connecting the logic for my game and implementing the necessary sequences, variables, and other essential elements. I honestly hoped this process would be more...

And now, the night time…

At some point I would have to think of a way to switch a scene between day and night, because Crestfallen is a city that almost only exists at night. It is a dirty, desolate place with a crime rate...

Aya in Cosmic Trouble

Finding a good title is a challenge. Making a decision on picking that good title is an even bigger challenge. It has to be catchy, it should convey the theme and feel of the game, it should be...

Time flies…

… when you’re having fun, right? Now I have to think about how to get players interested. I’m aware that the adventure genre is not one that is expected to perform well in terms of...

Aya and the Cosmic Serpent

Nobody ever claimed creating a video game would be easy, but let me tell you, it’s not easy. Like, at all. I think I can handle it, but the necessary amount of time and work is not only immense...

It’s a journey

The last couple of weeks were pretty intense, but also very satisfying. Since I will do most of the coding and content creation myself, I’m constantly switching between different modes of...

Aya Vs. Darkness

I have an idea for my game that I really like, because it resonates with me and my own experiences with battling addiction and self-destructive behavior. It’s about a young-ish woman named Aya...

First dev-blog entry

I have really done it this time. Yesterday was my last official day at work, and now I’m going to pursue my dream of developing another adventure game based on my spiritual journey. This journey...