I’m not good at this

In fact, I’m terrible at this. What do I mean by ‘this’? Sharing progress. It’s almost like I’m allergic to it. Deep down, I know it’s fear — fear of being judged, of people not liking my work, of exposing my naked soul, with all my half-finished creative bits dangling and flapping in the wind. But that’s not the whole picture. The bigger problem is time management.

I know sharing progress is important. Marketing, visibility, all that. Because no matter how good or funny Cosmic Trouble turns out — and believe you me, it’s going to be at least one of those — none of that matters if nobody knows it exists.

But here’s the truth: developing a weird, story-driven adventure game with custom art, 3D models, animation, UI, puzzles, dialogue, programming, etc., as a solo developer, is not just hard. It’s cosmically hard. And when I have time to work on it, I just want to actually work on the game — because it’s more time-consuming than I ever imagined it would be (and I already imagined I’d be locked in my basement working 24/7 on this thing).

It’s not like my opinion on the matter is “this is the way to go” – it’s more like “I’m incapable of doing it any other way.” I will work on that! For now, I just want you to know that there’s been lots of progress on Cosmic Trouble, and I’m going to share something soon.

Probably.
Definitely.
Pinky promise.